Cube Runner with Papervision 3D

November 3rd, 2008

I’ve been pissing about with Papervision (V2 Great White), the 3D library for AS3. It’s very cool, and I can’t believe it’s taken me so long to pick it up and have a play around.

Anyway, I got Cube Runner on my iPod and decided to recreate it in Flash. My version isn’t exactly “finished” but as an exercise in controlling 3D space, it was a good one. It has some collision bugs, and some of the physics aren’t quite as polished as the iPhone version but whatever… I just wanted to see if I could do something similar with what Papervision offers.

I want to try and finish it over the next few days and get the following things done:

  • Work out how to add more distance on the camera’s perspective, as the cubes tend to start too close to the viewport. They’re being added with a z position of 0 at the moment, but it looks like anything less than 0 makes them disappear off screen… maybe zoom out and let the cubes scale up?
  • Improve the collision detection slightly – I’m using hitTestObject() to evaluate collisions at the moment but I don’t think my implementation is too hot.
  • The fonts don’t work under Linux (only I’m bothered about that mind).

Instructions: Use the mouse to move the ship left and right and avoid the evil cubes!

4 Responses to “Cube Runner with Papervision 3D”

  1. jof Says:

    ACE!

  2. Colin Says:

    Fucking ace, well done, I got 137 on my first go.

  3. Dave B Says:

    137 is pathetic.

  4. Colin Says:

    It would be better if the game was more responsive.

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